Lessons
Learn Ohio Chess
15 short puzzles on tiny boards. Each one teaches one trick: how kings die, how cards bend the rules, and the combos that win games.
How to play
The rules in five steps. Start here if you've never played.
Kings have lives
It's chess, but your king has 3 lives (1 in 4-player). Check alone never costs a life: the king has to actually be captured, then it respawns. Lose the last life and you lose.
Finishing drops you into a practice game against the easiest bot. Or pick a game mode.
How a turn works
Beginner Β· Kings with lives, one card before your move, and the cards that are your move.
Your hand
Beginner Β· Draws every 3rd turn, a 6-card hand, discarding, secret cards and cards that work from your hand.
Tips and tricks
Intermediate Β· Freeze, protect, break through, promote, build and combo.
Freeze
Cold Feet stops the knight that's after your queen.
Cold Feet
Protect a square
Holy Water: one untouchable square.
Holy Water
Break through
Epic Range: a capture straight through a blocker.
Epic Range
Promote
Better Boots: three steps at once, straight to promotion.
Better Boots
Buildings
Monkey Village: build next to your rook, then slide through.
Monkey Village
Terrain
Black Ice: stop on ice and you slide one more.
Black Ice
Combo: a queen for a king
Opposite Day plus Hardcore Mode.
Black Lotus + Opposite Day + Hardcore Mode
Glossary
What every chip, square and countdown on the board means.
Statuses show as chips along the bottom of a piece's square, with the turns left. Press π Inspect (I) in a game to read them on any square.
Bad for the piece
- DoomedDies when the timer runs out. Under Bad Time, it dies if it moves on two turns in a row.
- Flyer overheadA flying piece above it lands on it when the timer runs out.
- Bomb or blastA bomb strapped to it, or a blast aimed at its square, goes off when the timer runs out.
- Incoming shellA shell hits its square when the timer runs out.
- Hot potatoThe first capture of its piece lights it; then whoever holds it dies when the timer runs out. Capturing the holder passes it on.
- SwimmingCaught in water: moves 1 square at a time and drowns after 3 turns unless it reaches land.
- BurningStanding on lava or fire, or set on fire by Ignite: dies when the timer runs out unless it moves.
- ParalyzedEach turn there's a 50% chance it can't move, until the timer runs out.
- ShrunkMoves 1 square at most until the timer runs out.
- Ice stormFreezes for 2 turns when the storm hits, unless it leaves the storm first.
- Piranha biteA piranha plant bites its square next turn.
- Frozen or stunnedCan't move until the timer runs out.
- InkedAn Inkjet destroys the enemy on this square next turn unless it moves off.
- Can't move this turnIt can't move this turn.
- Stuck in a craterCan't move until the crater fills in.
- Stuck in mudMoves 1 square at most while in mud. Knights still jump.
Good for the piece
- Can't be capturedNothing can capture it until the timer runs out.
- Power PelletIts side's pieces can't be captured until the timer runs out.
- Holy groundCan't be captured, and can't capture either.
- InvisibleOpponents can't see or target it until the timer runs out.
- DisguisedStatic Noise: opponents see it as a different piece until the timer runs out. On a Decoy King, it marks the fake. Only you see this chip.
- Real kingYour real king while a Decoy King is out. Opponents can't tell the two apart.
- In a bubbleNothing can capture it while the bubble covers its square.
- TauntingAn enemy that could capture it can't capture anything else until the timer runs out.
- Hidden in the bushesHidden from anyone without a piece in the bushes next to it.
- Holding the ledgeOn the edge under Ledge Grab: can't be pushed, flung or knocked off.
- Hidden in smokeOpponents can't see it while it stays in the smoke.
- UndercoverYours now, but its old owner still sees it as theirs. If they try to move it, it's revealed and their turn ends.
- Dodge or speedEither hops aside from the next capture, or slides extra squares for a while. The chip's text says which.
- Golden appleCan never be frozen or stunned, and shrugs off a capture 25% of the time.
- ParryWhatever captures it is frozen for 3 turns.
- InsuredYou draw cards if it's captured. Only you see this chip.
- ParachuteStays put the next time something would knock or fling it.
- UmbrellaSafe from blasts and bombs until the timer runs out.
- Juggernaut or Hylian ShieldJuggernaut: only the enemy's most valuable piece can capture it. Hylian Shield: the next capture from straight in front of it fails.
- CheckpointIf it dies before the timer runs out, it comes back on its checkpoint square.
- GhostSlides through its own side's pieces until the timer runs out.
- Koopa ShellIts diagonal slides can bounce off a side edge once, until the timer runs out.
- WardedBad statuses wash off it at the start of each turn, until the timer runs out.
- Hermes BootsEach slide can pass through 1 piece without taking it, until the timer runs out.
- Bull chargeThis turn it can capture through two pieces.
- Space suitCan slide over water and craters until the timer runs out.
- JumperJumps over pieces in its way.
- Epic RangeIts next capture also takes up to 2 enemy pieces in the way.
- Defensive FormationThis pawn can also step sideways until the timer runs out.
Changes how it plays
- PetrifiedTurned to stone: can't move or be captured until the timer runs out.
- TauntedAn enemy is taunting it: if it captures this turn, it can only capture the taunting piece. Also shown when En Passant Forced leaves one move.
- ControlledAnother player moves it until the timer runs out.
- Moves likeβ¦Moves like a different piece, for a while or for good.
- Also moves likeβ¦Keeps its own moves and can also move like another piece until the timer runs out.
- Short rangeSlides only a few squares at most.
- Long stepThis pawn can always step up to 2 or 3 squares forward.
- HoveringFlying (Jetpack, Rocket Boots): out of reach and moves over anything, then crushes what's below when it lands.
- BalloonFloating out of reach but can't capture. It drops down beside whatever is below.
- InkjetFlying out of reach. Each turn it inks an enemy next to it, then it flies home and crushes what's there.
- Can't captureCan't capture anything this turn.
- On a conveyor beltShifts 1 square at the start of the belt owner's turns.
- BountyWhoever captures it draws cards.
- Voodoo dollLinked to an enemy piece: if this one dies, the linked piece dies too.
- On a dateIt and its date can never capture each other.
- Leech seedThe player who planted it draws a card each turn while it lives.
- CloneA temporary copy. It fades when its timer runs out.
- GluedUltrahand glued it to a piece next to it: moving one drags the other along.
- CyberwareRanks up every turn: pawn, knight, bishop, rook, queen. As a queen it has a 30% chance to go cyberpsycho and switch sides.
- AWPWhen it captures, it shoots the target from where it stands instead of moving.
- SandevistanThis turn it moves up to 5 times in a row, capturing at most once, while nothing else moves.